Both sports and digital worlds are changing, and a significant part of that change may be attributed to their convergence – digital experiences are becoming more physically enabled through wearable technologies, and sports are becoming more digitized through sharing, big data, and immersive spectator experiences.
The advanced use of digital technologies in sports transforms them into new kinds of cultural experiences – experiences that are defined by different values and expectations and which are constituted by new populations of practitioners.
Digital technology is changing everything about sports culture, including the people taking part, the places where it occurs, and the purposes to which it is put.
In turn, the changing culture of sports – marked by the rise of alternative sports – is causing the digital environment to change.
– Andy Miah (Sport 2.0, 2017)
And we believe sports is a domain in which science & technology can make contributions but also learn and be challenged by the characteristics of sports settings and activities.
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